Holy War X tier list: races, magic and weapons

No honest Holy War X tier list exists yet: the game is unreleased and no damage numbers, cooldowns or drop rates have been published. This page sets out what the developers have said about rarity and balance, which is the nearest thing to a ranking there is.

Checked 15 November 2026

Holy War X tier list: why nothing is ranked yet

A tier list needs numbers and a live game to test them in. Holy War X has neither in public. Testers have played PVE builds, but only footage they were allowed to post is public, and it shows fights, not stats. Lists that already rank races or magics are ranking the anime, not the game.

Races

  • Five at release: human, fairy, giant, demon and goddess.
  • Demon and goddess are the two rarest on the spin wheel. Rare is not the same as strong: on 28 April 2026 the developer said the races are balanced.
  • Higher race variants are earned by playing, not rolled.

Details are on the races page.

Magic

  • Magics are locked to a race, and every race is meant to have several at release (30 April 2026).
  • Ice was changed in 2026 because it “wasn't working too well in testing sessions”. That is the only balance change the developers have described.
  • Blaze and Ice are the only two shown move by move.

Every magic shown so far is on the magic page.

Weapons

  • Ten weapon classes, and four rarities. Rarity sets how many skills a weapon has, so a rarer weapon does more things; whether it hits harder has not been said.
  • Weapons upgrade to six stars at the blacksmith.
  • Every world boss drops its own weapon and armour.
  • Combat styles are no longer rolled: since 28 April 2026 they are earned through progress.

The classes and every named weapon are on the weapons page.

What is known, in one table

CategoryHow you get itWhat the developers have said
RaceSpinFive at release. Demon and goddess are the rarest; the races are said to be balanced.
Race variantEarned by playingHigher variants left the spin wheel in May 2025.
MagicSpin, locked to your raceSeveral per race at release. Ice was reworked after testing.
Combat styleEarned by playingRemoved from spins on 28 April 2026. Styles evolve as you progress.
WeaponDrops, chests, shopsTen classes, four rarities. Rarity sets the number of skills.
Boss gearWorld boss dropsEach world boss has its own armour and weapon.

Two things follow. First, the only parts of a character left to luck are race and magic, and extra spins are promised to everyone at release, “due to us taking so long”. Second, anything earned by playing cannot be rerolled for, so a ranking of combat styles or boss weapons will really be a ranking of how long each takes to reach.

The game will not be pay to win, according to the developer in November 2023, and an older game pass that raised spin rates is off sale. How spins work is on the races page; the first hours are sketched in the beginner guide.

How Holy War X races and magic will be ranked

When the game opens, this page ranks from tests, and says how each was run:

  • Races by what their mode does in a fight: giant mode is described as a tank, demon as assault, goddess as speed.
  • Magics move by move, against the same mob and the same boss, PVE and PVP apart.
  • Weapons by class first, then by rarity inside the class, since a rarer weapon has more skills.
  • At early access: the spin rates as the game shows them, and the first rankings by role, each with the test behind it.
  • At release: races, magics and weapons ranked separately for PVE and PVP.
  • After each patch: changes marked with the patch date.

Sources